home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Cream of the Crop 1
/
Cream of the Crop 1.iso
/
GAMES
/
MRBS1_7B.ARJ
/
BUGLIST.TXT
next >
Wrap
Text File
|
1991-04-04
|
4KB
|
81 lines
#### #### ####
##### ##### The Saga Of ####
###### ###### #### ####
####### ####### ####### ####### ####### #### #######
################ #### #### ######### #### #### #### #### #### ####
################ #### #### #### #### #### ######## #### ####
#### ###### #### #### #### #### ######## #### #### #### #######
#### #### #### #### #### #### #### #### #### #### #### ####
#### #### #### #### #### #### ##### #### #### #### #### ####
#### #### ####### #### ######### ######## #### #######
MORABIS I: "The Dungeons of Morabis"
ENTIRE WORK COPYRIGHTED (C)1990-1991 BY MICHAEL S. HOENIE
ALL RIGHTS RESERVED
Written, Designed & Programmed by Michael S. Hoenie
------------------------------------------------------------------------------
BUGLIST FILE: This file contains all the upgrades that have occoured during
the latest version of Morabis. They are listed from first to
last release wise. For an updated version of Morabis contact
the support board below:
Please do not attempt to contact me by voice. However, I will respond to
letters, or you may leave messages via BBS.
US-MAIL: Post Office Box 17631, Salt Lake City Utah, 84117-0631
BBS: THE RAT TRAP, 2400bps, (801) 561-5025, conf # 7 "GAMES".
MAIL: INTELEC NET | KNOXVILLE CONSORTIUM BBS, DATA-COMP BBS.
==============================================================================
v1.7b fixes:
o Added an extended feature for typelist. This solves the problem if
happen to find "grass" and drop it, it remains grass and not turned
into gold.
o Ranged routines now drop an object on the ground when a monster is
defeated.
o Added new parameters to the DOOLIST routines, this version only.
v1.7a fixes:
o I don't know why I continue to support this version of Morabis. The
MC COMPILER version of Morabis will be done in a month or so, or
even sooner than that. Version 2.0a of Morabis will contain
(hopefully) CGA, EGA, and VGA fonts. It may only contain CGA fonts,
but we'll have to see about that. Version 1.7a should be a little
easier than v1.6d, but no problem. If anyone is interested, I have
version 1.4a of Morabis. It's a ROGUE replica, not a dungeon game
like v1.6+ If interested, drop me a line.
o The KILLMON; routines were completely rewritten. These are the
routines that pick an object to be dropped when you kill a monster.
The old routines were leaving an apparition behind. The new ones
will not.
o The FIRE; unit was re-written. Now the damage indicators for FIRE,
DUST, GAS, STONE, and COLD are in order. They wont give you mega
damage any longer. The game will still be hard mind you.
o SAVEOLIST; routines were re-written to make things a little more
compact and a bit better.
o Level 1 was re-vamped a little bit. Just better dungeon layout. The
code comes from v2.0a MRBS1 module. I thought it would help out on
level 1. Heck, I wrote it, I can do what I want, can't I?
o This version does not contain the CRC error code that version 1.6d
had. I decied to allow all players to get past level 4. That is why
you see this new version.
v1.6d fixes:
o Some people were complaining about problems with weight
distribution. I think I have solved this. I simply wrote new GETNEW
routines to combat the problem.
o Users have mentioned that once you kill a monster, sometimes the
monster is still there. Simply attack the monster again, and the
apparition will dissapear.
v1.6c fixes:
o Paralysis for monsters was accidentaly left out on the movemon
rewrites. I put it back in.
==============================================================================